call_party_menu This will open up the party menu. This script call will not function unless the specific actor has joined the party, whether it is in the current or reserve. If the actor isn't in the current party but is in the reserve party, the party menu will open up and prompt the player to add the required actor into the party before being able to continue. require_actor(x) unrequire_actor(x) This will cause the party to require actor x in order to continue. This script requires the actor to have joined and in the current party before the script call will work. Use the unlock script call to remove the locked status. The actor is unable to switch position and must remain in that position until the lock is removed. After that, use a script call to load any of the following commands lock_actor(x) unlock_actor(x) This will lock actor x in its current position in the party if the actor is in the current party. Lock actors or require them for parties, too! To lock an actor, the new party menu must be enabled. This will save an extra step for players that wish to view the actor data. One of the bigger nuisances for the default formation system is the lack of ability to view actor data before switching them in without having to constantly switch to the Status screen. The player can change party members in a more organized fashion while also being able to view actor data shown in the lower right corner of the screen.
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